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A Private Eye
 Rep: 77 

Re: The Video Game Console Thread

I said ages ago on ROV games thread to James that I thought PS3 would win the war eventually and I still stand by that.

Wii have got a niche market in which it's peoples 'other' console, because of it's price and gimmick few people own the Wii as their only console yet there's no other console to directly compete so as a result it sells millions. Which leaves PS3 vs 360 and it looks like the tables are starting to turn, I don't expect the PS3 to murder the 360 like PS2 did to Xbox but I still think in the long run it will be the more popular console. Now Blu Ray has won the war and the quality of games for PS3 are improving I think things will only get better for Sony.

Re: The Video Game Console Thread

The PS3 haven't "even" passed ten million units at this point (the information that was sent out in early february was about ten million shipped units - not sold), while the Wii has sold well over 20 million worldwide during one single year, which is more than the GameCube sold in its entire lifetime. While the XBOX 360 is stuck at 12-15 million sold units at this point.

Sony will kick Microsoft off the chart in 2008.

Nintendo? Not a chance. They're in another league.

With that being said, the console I enjoy most at the time is my PS3 - games like Uncharted: Drake's Fortune and Ratchet & Clank should be enough of motivation for anyone to buy the damn thing. They're incredible.

Gunslinger
 Rep: 88 

Re: The Video Game Console Thread

Gunslinger wrote:
CrimeSlunkScene wrote:

The PS3 haven't "even" passed ten million units at this point (the information that was sent out in early february was about ten million shipped units - not sold), while the Wii has sold well over 20 million worldwide during one single year, which is more than the GameCube sold in its entire lifetime. While the XBOX 360 is stuck at 12-15 million sold units at this point.

Sony will kick Microsoft off the chart in 2008.

Nintendo? Not a chance. They're in another league.

With that being said, the console I enjoy most at the time is my PS3 - games like Uncharted: Drake's Fortune and Ratchet & Clank should be enough of motivation for anyone to buy the damn thing. They're incredible.

Good post. I agree, Nintendo is hard to even pretend to be "touchable" by ANY other platform maker.  The PS3 will erase the Xbox 360 eventually (I predict a HUGE shift in sales by third-fourth quarter in favor of PS3) but I'm actually very glad the Xbox 360 did so well.  It gave competition to Sony to make better software and also it is an AMERICAN COMPANY...fuck yeah.  The PS3 will win but I must say the successor to the Xbox 360 will be very interesting.

Re: The Video Game Console Thread

AtariLegend wrote:

Image:GhostsnGoblins_flyer.jpg

So anyone else remember playing this years ago... I played again a few weeks ago on emulator, and I can seriously say this was the hardest game ever made.

Re: The Video Game Console Thread

I pre-ordered Super Smash Bros. Brawl today (it will be released on March 10 in North America) together with the new Nintendo Wii Freeloader.

It's going to be awesome.

Axl S
 Rep: 112 

Re: The Video Game Console Thread

Axl S wrote:
CrimeSlunkScene wrote:

I pre-ordered Super Smash Bros. Brawl today (it will be released on March 10 in North America) together with the new Nintendo Wii Freeloader.

It's going to be awesome.

Oh. When it arrives can you tell me if this works. Because Smash Bros forces a firmware update of the Wii so I want to know if the Freeloader can cope with it. Also after the next proper firmware update can you tell me if it still works after that because I really want to know if they have found a way that will stop it being blocked out by firmware updates.

Re: The Video Game Console Thread

Axl S wrote:

When it arrives can you tell me if this works.

Sure, no problem.

According to Codejunkies (the manufactor of the product) it will stop firmware updates from blocking the Freeloader.

It sounds strange, but it should work.

The game and the Freeloader should arrive during Friday next week, I'll tell you directly how well it works.

Tommie
 Rep: 67 

Re: The Video Game Console Thread

Tommie wrote:

What exactly is the freeloader?

Axl S
 Rep: 112 

Re: The Video Game Console Thread

Axl S wrote:
Tommie wrote:

What exactly is the freeloader?

It allows you to play import games on a Nintendo Wii without having to get it modified.

Gunslinger
 Rep: 88 

Re: The Video Game Console Thread

Gunslinger wrote:

Remember when people were raggin' on the PS3 saying how it had problems?  Well, it has proven itself to be a very stable machine since its release.  However it may surprise many to find out the Xbox 360 can't make the same statement.  I couldn't believe this report.  I was looking at some Consumer Reports best cars, etc on msn and this was one of the big surprises:

Red Ring of Failure
Is your Xbox 360 still working? You must be one of the lucky ones.
By Mike Smith
Over 18 million Xbox 360s have sold through since the console's launch in November 2005, but just how many of those are still working? Squaretrade, a company that specializes in providing warranty support to purchasers of electronic goods from various manufacturers, claims 16% of Xbox 360s experience a hardware failure within six to ten months after a warranty purchase. Three out of every five failures were for the infamous "Red Ring of Death" general hardware failure error, a problem often linked to overheating.

The Xbox's figures compare poorly to competing consoles, which have a failure rate of around 3% -- and if anything, the Squaretrade figure underestimates the scale of the Xbox 360's reliability issues. It's a good bet that some buyers of Squaretrade warranties went straight to Microsoft after experiencing hardware issues and don't factor into the 16% number. On its company blog, Squaretrade pointed out that failure rates are "certain to go up" as the machines in their study group grow older.

Microsoft is cagey about coughing up official failure rate figures, which has lead some commentators to speculate about the actual severity of the problem. Luke Plunkett, a blogger on respected games news site Kotaku, said in a recent post that if the real failure rate wasn't in the 30-40% range, he'd "wolf down humble pie until his sides split."

Plunkett's sides are likely safe. Stories of 360 owners making their way through eight or nine consoles aren't hard to find, but to its credit, Microsoft has been working with the affected individual in at least one of those cases to lessen the impact of the constant failures.

16 Percent of Xbox 360s Are Likely to Break, Report Claims
Even so, there's a surprise lurking for consumers who return their 360s for repair. When you purchase content -- arcade games, extra tracks, etc. -- over Xbox Live, it's playable by any user on the console you used to make the transaction. If you go to a different console and sign in with your gamertag, you can download the content and play it only for as long as you're signed in. Once you move back to your main machine, it will no longer be playable. Sounds like a handy system to let you take the content you own from place to place, right?

But the trick with this system is that once a broken machine returns from its little vacation, it generally has sufficient internal changes to make it look, to Xbox Live, like a different console. So all your downloaded content -- which, if you're a heavy user, could amount to hundreds of dollars worth of purchases -- are only accessible to one gamertag, and only when the console has a live internet connection.

Getting this situation resolved can be difficult. Affected users have reported having to make repeated calls to the Xbox support line, often to no avail. Some fortunate individuals were able to eventually convince the MS reps to refund all the points they'd spent so they could repurchase all the affected content, although they had to do it using a different gamertag.

How to Avoid Hardware Problems
Air it out. Many failures are attributed to the inadequate cooling system of early-model 360s, so anything you can do to give it an easier time will pay off. Make sure you put the console in a place with cool, steady airflow.
Move it and lose it. Don't change the orientation of the console when it's running. The DVD drive's running gear isn't as well secured as it could be, so knocking over a vertically-standing console can cause the machinery to collide with the disc surface. Characteristic circular scratches are the result and are generally fatal for the game.
Think new. Thanks to a well-publicized cooling system redesign, newer machines are less likely to suffer problems. Any console bought in the last six months or so should have much better chances of surviving.
Red Ring of Death: What to do
Is it a "real" red ring of death? Somewhat confusingly, the true red ring error only has three of the four quarters of the ring illuminated. If all four are lit up, you have a much simpler problem: your A/V cable is loose!

Enterprising 360 owners have discovered a homebrewed way to fix the problem, although it only works for a short period of time. It involves turning on your console, wrapping it tightly in a towel, and leaving it on for 20-25 minutes. This might void your warranty from Microsoft, so consider yourself warned.

If all else fails, hit up the Xbox web site to request a warranty repair. They'll send you a cardboard "coffin" for you to return your console and send back a fixed machine in a few weeks. The official warranty was extended to three years for this specific problem, so even launch-day 360s are technically still covered.

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